Laager at Winter Wonder Lard!





This post is just a bit of a photo dump from last weekends trip up Bristol Independent Gaming for the first Lardy weekend of the year, Winter Wonder Lard.


As you can see the venue is great with food on the premises and a shop full of gaming goodies for you to spend loads of money on.


I ran the game twice, onec in the morning and again in the afternoon. 
Both games were showed different approaches from thr teams. In the morning, the Goths deployed their troops in a big block of 4 groups with another made up of two groups of Nobles, the remants were deployed as a mixed 3 group Swinehunt. The Goths did the attacking and the Romans defended well until one of their units were caught in open order and the inability to defend properly (not being able to use the defence dice mechansim) meant the big block of Goths steamrollered the Romans and won them the game.



In the second game, the Romans split their forces so that the two Limitanei together and the two Comitatenses worked together.


The Romans scouted the trees on the right of the board so they could be confident that they wouldn't be ambushed from there. They sent the Comitatenses up that flank and intended to hold the other falnk with the Archers and the Limitanei.


The Romans were much more agressive in this game, taking the fight to the Goths and doing the charging! All seemed to be running in their favour at first, forcing the first unit of Goths back and knocking the fervour down with Javelins. In fact there was a lot of chucking stuff back and forward in the game. Something that some players forget to take advantage of.


But the luck of the dice turned. The romans just kept rolling poorly, not being able to get the final killing blow into the goths, while their leaders kept getting themselves in harms way and getting wounded,


With the Comitatenses stalled, the Limitatnei became a target in the centre. A double charge sent them flying back as well as enagaging the archers. The 2nd Limitaanei attempted a rush towards the objective at the last moment but another poor roll left them flat footed and out of breath just as the Romans Morale crashed to zero.


All the players had a great time. No one took the extras dangled in front of them in the pre-game briefing and but the Infamy! cards were used with gay abandon and had quite the affect on the games. I'm looking forward to playing some more, introducing new rules and tweaking stats and unit to make the Late Romans work even better.




 

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