Tuesday, 29 October 2013

Stagathon - part 4

So me and my mate (who is the owner of all the goodies shown in the previous posts) finally got down to a game of Rogue trader. We played fairly loosely with the rules as we were still a bit fuzzy headed but we tried our best. 

This is the board at set up.

As I already mentioned, I based the scenario on the old paranoia/40k scenario published in white dwarf ' vulture warriors from dimension x meet plenty of cheerful orks with plasma cannons'. I added a squad to each side and because I wasn't GM'ing as I had intended we did away with the 'double blind' set up. 

So the inter dimensional collapsitron deposits the loyal citizens of the computer in a cramped empty room. 

The alarms sound, sending the boyz running for their guns n stuff.

Some of the citizens venture down stairs and are confronted with a massive room with no ceiling and green squishy carpet ( they've never been outside before!) but thankfully pass a cool test! 

Another squad of trouble shooters try to sneak along a bridge to see what's over there. 

But a squad of boys appear at the table edge and shouting unintelligible curses advance towards the troubleshooters. 

The trouble shooter team let fly with their lasguns and their experimental weapon ( we played it that each time they wanted to use the gun they had to roll a d6 for strength and d6 for number of shots, any ones and he'd be out of ammo) leaving only two shocked looking boys' 

Another mob came on the board at the far end and started to head towards the noise. 

Meanwhile the rest of the boys moved towards the centre of the base and the noise if gunfire.

The second trouble shooter squad moved round to support the squad on the bridge after they'd been shot up by the boys. The combat bot came out and added to the torrent of fire. 

The other boys moved forward taking pot shots at the trouble shooters.


Some very poor shooting meant that the trouble shooters were having trouble keeping the orks at bay. 


But the combat bot charged the boys and kept them in combat for much of the rest of the game. 


And the blue troopers moved to the windows and poured fire into the other squad. 

The third squad of boys finally got into range and started to fire at the trouble shooters on the ground. 


Never-u-myn-2, the leader of the citizens, suddenly remembered that he had psychic powers and used steal mind to leave one of the orks a drooling moron. 


With the clock ticking down till the transdimensional collapsitron recharged the citizens decided to sell their cloned souls dearly in order to allow as many of the citizens to escape this yucky dimension as possible. So they charged the orks. 

The robot had been wading his way through the ork mob and the blue troopers had devestated the other. Never-u-myn-2 stole another mind leaving on the ork with the missile launcher ( who actually failed several times to hit a wall!)  to try and charge the citizens as they withdrew to use the collapsitron.

But he was too slow. 9 loyal citizens managed to get back to the testing centre leaving two prisoners for the orks and the combat bot going berserk with no one to control it. 

And we called an end to it there. We've got a couple if ideas for a follow up game, either an ill-advised attempt to rescue the prisoners or an orky attempt at invading the domain of the computer. Hopefully by then I'll have painted some RT orks. Hope you enjoyed the write up as much as we enjoyed the game. 





7 comments:

  1. Good read. Always found the paranoia game hilarious, loving the troubleshooter figs.
    I too just finished a stag week. My liver hurts.
    Keep the battle reports coming and well done.

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  2. I never read any Paranoia stuff, but that VWFDXMPOCOWPC scenario was the very first 40k scenario that I read way back in 1989 . It left a lasting impression and I have always wanted to play it.

    Big kudos for actually playing it in 2013. Im going to have to bump that scenario up the to-do list.

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  3. Nice looking game and I love the Bot!

    I'm dead jealous of your scenery, I've never been a good one for making it personally, I'll maybe have to pick your brain for some tips.

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  4. They're just bought pieces, no great secret really. Sarisa precision has a really good range. I'll give you a game on them next time we get the oldhammerers together.

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  5. Great report. Love the camera angles and scenery.

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