Well we did it. We managed to play a game that hasn't seen the light of day in 25 years. A game that was never officially a product, was never actually on sale and was nothing more than a footnote in GW's history.
For those of you that don't know, Confrontation was a game that was developed by Bryan Ansell and various others in the late 80's. The game is a small scale skirmish battle based in a hive world where gangs are pitted against each other in a desperate struggle for supremacy. Sound familiar? The background would later be developed (simplified?) further and used in Necromunda. The rules were more detailed than Rogue Trader and were based on Laserburn and went on to be developed further and used as the basis of Inquisitor. The game was only published across half a dozen issues of White Dwarf and never fully. These titbits gave us some gorgeous illustrations and some inspirational background about the hive world of necromunda (quite different from the Necromunda fluff).
I managed to play some short games when I was about 15 but that was about it. Now we have an opportunity to actually play a game at the weekend of childhood reenactment that was BOYL14.
All four of us had wanted to play this game for years and Asslessman had done an amazing job in organising the game ensuring that we were all aware of our missions and keeping the turns flowing. The turns were based on individual figures initiative so every figure has an individual turn in a strict order rather than each player having a turn.
Although it looks like a really complex game we actually rocked through turns once we'd got our eye in. We all agreed that we'd play again in the future hopefully it won't be too long.
Check out Antipixi's blog for another review and I'll edit this post as soon as Asslessman gets his version up. Same goes for axiom. Cheers guys for a great game.