This does leave me with a problem though. How to develop the Inquisitor's warband in the same way as the other two. Only one thing to do. Make up stuff!
Basing the development on the Realm of Chaos examples, we need at least 3 things.
1. A victory points table
2. A followers table
3. A rewards/advance table (I think i'll call this Inquisitors Reputation chart)
No.1 - I'm going to base the victory points table on the Sensei one but i'll have to change a couple of things to cover a wider range of enemies.
Surviving the game on the winning side............5 points
Surviving the game on the losing side...............3
Each enemy hero killed......................................5
Each daemon killed............................................5
Each other enemy model killed..........................1
None of own models killed................................5
Each of own models killed................................-1
More than half own force killed........................-5
Every 10 victory points gives you a roll on the Reputation Chart.
No.2 - The followers, this'll be fun!
Every time an Inquisitor gains a roll on the Reputation chart he also get to roll on the followers chart. When creating your inquisitor he may roll 3 times (is this too much?) on this chart.
First roll to see how many members join your warband.
1-2 Nobody joins this time
3-5 Roll once on the warband chart
6 Roll twice on the warband chart
Ok let's have a think about what the followers might be without going daft
01- 03 1 Assassin
04 - 20 2d6 Guardsmen
21- 28 1 Interrogator (another inquisitor joins as a junior to the leader)
29 - 38 2d6 Arbites
39 - 41 1d6 Squats
42 - 44 1 Jokaero
45 - 55 1d6 Stormtroopers
56 - 62 1 Psyker
63 - 75 1 Human Hero (roll D6 - 1-2 Jungle Fighter, 3-4 Weapons Specialist, 5 scout, 6 sniper)
76 - 78 1 Ogryn
79 - 83 1 Adeptus Mechanicus Magos
84 - 87 1 Navigator
88 - 92 1d6 Marines
93 - 95 1d6 Grey Knights
96 - 00 Radicals Choice (if you accept this choice you will be declared a radical and be at risk of being hunted by your own kind! This means that you can no longer employ any Marines or Grey Knights in your warband. You may refuse to accept this follower and smite them in the name of the emperor but you gain no followers as replacements)
Roll D6 1-2 -D6 mutants, 3- 1 Eldar, 4 - D6 beastmen, 5 -1 Possessee, 6 -your choice! (or should that be Gm's choice?))
Cool, I'm happy with that! As soon as I finish writing the next bit I'm going to roll an inquisitor and his warband up!
No.3 - Reputation Table (I figured an inquisitor is unlikely to gain rewards as such but may gain a reputation as well as knowledge that'll give him an edge in a game)
The inquisitor develops a psychic power, possibly the contact with the dark powers have awoken a latent talent in his mind. See Rogue Trader rule book.
The inquistor has gained techniques in combat that increase his WS by +1
The inquisitor has practiced alongside some masters in the art of shooting and increases his BS by +1
Tome of Names
The inquisitor has discovered a book containing the names of daemons. He gains an extra attack when fighting against daemons or possessed.
The inquisitor has some insight into the methods of the enemy and may reposistion D3 of his models at the start of the game. The models may only move a maximum of 12".
Veteran of Darkness
The inquisitor has fought against chaos and is enured to it's ways. When fighting daemons he does not suffer from Fear.
The inquisitor has learned that sometimes it is best to be subtle rather than to go in all guns blazing. The inquisitor can make an extra basic move before the start of the game.
The inquisitor hates his enemies with a passion that goes beyond normal human levels. When he loses his last wound roll D6. on a roll of 5 or 6 the inquisitor still has a single wound left.
The inquisitor is known to the enemies of the emperor. He causes fear in any human members of the enemy force.
The inquisitor has learned to use the powers of the enemy an attempt to use it against them. Roll a D6
1-2 Aquiescence (see slaves to darkness), 3-4 Stench of Nurgle (see lost and the damned), 5 Dispel Daemonic Presence (see slaves to darkness), 6 Pink fire of Tzeentch (see lost and the damned).
(this result had the same effect as radical choice in the followers table)
The inquisitor finds a Daemon weapon and decides to use it to fight the enemies of the emperor. Roll a daemon weapon from Slaves to Darkness. (this result had the same effect as radical choice in the followers table)
The inquisitor has been promoted to the Rank of Inquisitor lord. He is retired from active service and his warband may be taken over by the highest ranking Interrogator who is promoted to a full inquisitor. Roll a D6 for each of the models in the warband. 1-4 the model decides to leave the employment of the Interrogator and retire. 5-6 the model continues to work with the New inquisitors warband.
So lets see how it works.
1 Inquisitor (I'll work his stats later when I have my RT rulebook)
roll on the followers table 3 times - I get 4 - 5- 4
That's 3 sets of followers. First roll 59 - A psyker. Second roll 21 - An Interrogator. Third roll 15 - 2D6 guardsmen ( I rolled 7).
I wonder if that's enough? What do you think?