tag:blogger.com,1999:blog-3298356674700006690.post1996066651802220639..comments2024-02-03T17:53:56.911+00:00Comments on ...the leadpile: SuperUltimateHammer!Whiskey Priesthttp://www.blogger.com/profile/15956327711660800903noreply@blogger.comBlogger30125tag:blogger.com,1999:blog-3298356674700006690.post-35704051897317097162018-06-17T04:25:19.976+01:002018-06-17T04:25:19.976+01:00Maybe use order tokens like they did in Epic. Both...Maybe use order tokens like they did in Epic. Both sides flip their order tokens at the same time and perform the action. Some thought will have to be given to order priority when enemy units have conflicting actions - but maybe highest initiative performs their order first; such as two enemy units wanting to charge each other. Chadhttps://www.blogger.com/profile/04684797317380834729noreply@blogger.comtag:blogger.com,1999:blog-3298356674700006690.post-19333788818219201432018-03-29T23:36:43.524+01:002018-03-29T23:36:43.524+01:00I kind of like card activation at this point. I bo...I kind of like card activation at this point. I bought To The Strongest to try his system and then promptly got distracted. But yeah, 3rd edition is far from perfect.Seanhttps://www.blogger.com/profile/15428727065347379281noreply@blogger.comtag:blogger.com,1999:blog-3298356674700006690.post-88816754064295525182018-03-25T03:26:18.872+01:002018-03-25T03:26:18.872+01:00WP so can we expect a Whiskey Priest’s Consolidate...WP so can we expect a Whiskey Priest’s Consolidated Rules Quick Reference Sheet in the near future? With a Home Distilled Rules Addendum?Warlord Kcamhttps://www.blogger.com/profile/16320985541088994548noreply@blogger.comtag:blogger.com,1999:blog-3298356674700006690.post-83844851904862069152018-03-22T20:35:21.672+00:002018-03-22T20:35:21.672+00:00Field of Glory has a drilled/undrilled quality whi...Field of Glory has a drilled/undrilled quality which dramatically affects your maneuvering ability. You start needing to look at a chart to realize what maneuvers are simple/complex based on your unit type (light/med/hvy/cav/etc) and the drilled aspect. Probably too crunchy.....but it does give a model to contemplate. davebhttps://www.blogger.com/profile/07531919635590898334noreply@blogger.comtag:blogger.com,1999:blog-3298356674700006690.post-13435924729196318262018-03-22T20:30:36.318+00:002018-03-22T20:30:36.318+00:00Yeah, I can see a superior drilled late medieval e...Yeah, I can see a superior drilled late medieval elite troop like the Swiss (or high elves) being able to do central pivot manoeuvres (half a unit wheeling backwards!), while early medieval shieldwall Norse types and ancient Orcish types might struggle and have a less elegant rhythm of movement, and a mob of Skaven something else again (rank and file ratmen don't really make much sense). High Ld, a Standard and musician to help improve the quality, definitely some food for thought there.Zhu Bajieehttps://www.blogger.com/profile/13945636483237344750noreply@blogger.comtag:blogger.com,1999:blog-3298356674700006690.post-39126311017727415962018-03-21T20:22:22.759+00:002018-03-21T20:22:22.759+00:00WAB does have counterchargeWAB does have counterchargeWhiskey Priesthttps://www.blogger.com/profile/15956327711660800903noreply@blogger.comtag:blogger.com,1999:blog-3298356674700006690.post-42806052079987280262018-03-21T20:21:52.898+00:002018-03-21T20:21:52.898+00:00I like a more fluid movement process. The centre p...I like a more fluid movement process. The centre point movement that is used in WotR seems nice an easy and it sounds like it is used in KoW too. The issue i have is that it's hard for units to move around scenery. It gets clunky and tedious and slows the game down, reducing the ability to react to movements of the enemy. I hate my units getting bunched up and queuing. Medieval armies were 3 big mobs for the most part. Warhammer doesn't even try to reflect that. I suppose the use of brigades like Warmaster or Fantasy Warlords would trim that down a bit. You'd be surprised how manoeuvrable a late medieval army could be. The Swiss managed to beat the shit out of the Burgundians by sneaking a huge block (3000+) of pike men right into the rear of the army and moved into contact quick enough for most of the officers to be still trying get their armour on when they got their heads caved in.Whiskey Priesthttps://www.blogger.com/profile/15956327711660800903noreply@blogger.comtag:blogger.com,1999:blog-3298356674700006690.post-29759319314542781112018-03-21T16:02:43.587+00:002018-03-21T16:02:43.587+00:00Oldhammer is eminently hackable. So much about lat...Oldhammer is eminently hackable. So much about later fantasy wargames is that they are sold as an all in one solution. I've enjoyed Warhammer with written orders and simultaneous movement based on int, likewise I've played RT that uses M as an action-point system. So yeah, get your stuff together and tinker. <br /><br />One thing I would say in response to your main post - that special rules and stats should be written on roster sheets, and commmon rules are on the summary sheets - there shouldn't be much need for the rule-books when you're playing. Then again I've heard of people actually looking up individual weapon effects in Realm of Chaos books rather than noting them down on their unit roster sheets. The mind boggles. Some basic housekeeping goes a long way to streamline play, and stops stats and tables being a barrier, without dumbing down what is an already quite simple ruleset.<br /><br />With regards to what you want to tinker with - I'm not sure why you want to remove the wheeling turn (which in 3rd isn't used if the arc is smaller than 22° - big blocks of medieval troops aren't very manoeuvrable, and I'm assuming a 1:10 figure:combatant relation, because there's no way 20 people need those kind of manoeuvres - perhaps that's part of why you find them tiresome? I'm sure countercharges are covered somewhere, maybe WAB?<br /><br />Zhu Bajieehttps://www.blogger.com/profile/13945636483237344750noreply@blogger.comtag:blogger.com,1999:blog-3298356674700006690.post-55872268924021471222018-03-21T15:24:55.703+00:002018-03-21T15:24:55.703+00:00KoW is the way to go, i based my LOTR stuff with a...KoW is the way to go, i based my LOTR stuff with a view to being usable in KoW, LOTR and WH but am currently in the process of converting to full on KoW. GW is not completely to blame for the failure of WHFB for large games-you have to remember that they made role-play figures to start with then came the rule set for "Battles" using your role-play figures, over the years corporate GW wanted everyone to buy a million figures so the game was changed to force players into larger armies without making the game itself more fluid.<br />I honestly think if KoW continues to grow GW will bring out a Warhammer "mega-battles" rule set.jprphttps://www.blogger.com/profile/12193675724130679920noreply@blogger.comtag:blogger.com,1999:blog-3298356674700006690.post-82461211505435917632018-03-21T11:11:33.405+00:002018-03-21T11:11:33.405+00:00Beautiful, Colin. Beautiful.Beautiful, Colin. Beautiful.Curishttps://www.blogger.com/profile/16623344863814639449noreply@blogger.comtag:blogger.com,1999:blog-3298356674700006690.post-16787976442646267142018-03-21T03:21:07.545+00:002018-03-21T03:21:07.545+00:00Here I make for you the system stats, Whiskeys:
W...Here I make for you the system stats, Whiskeys:<br /><br />Warrior stats basic:<br />Fightingest Guy - 3<br />Protect - 2<br />Hams - 34<br /><br />For battling, get the Fightingest Guy. If the Protect is established? Make the toss. <br />Hams are rate for the win it.<br /><br />Explode!<br /><br />Now it's your turn.<br />Captain Crookshttps://www.blogger.com/profile/13731334952415370890noreply@blogger.comtag:blogger.com,1999:blog-3298356674700006690.post-46895662230887076132018-03-20T18:49:32.506+00:002018-03-20T18:49:32.506+00:00This all sounds great, can you have it written up ...This all sounds great, can you have it written up so we can take a look at the weekend?Leadheadhttps://www.blogger.com/profile/13514771700423204620noreply@blogger.comtag:blogger.com,1999:blog-3298356674700006690.post-90775663001855940862018-03-20T18:17:12.698+00:002018-03-20T18:17:12.698+00:00That would be cool, like a defend or overwatchThat would be cool, like a defend or overwatchairbornegrove26https://www.blogger.com/profile/16167504949340980657noreply@blogger.comtag:blogger.com,1999:blog-3298356674700006690.post-40684820635520445432018-03-20T18:07:46.867+00:002018-03-20T18:07:46.867+00:00The wheeling thing comes from having played the Wa...The wheeling thing comes from having played the War of the ring game which works with blocks of troops but simplifies movement much more than WH. I may have used wheeling as a catch all term for the general inflexibility of the movement in WH which is something that I really dislike in the game. Your other points are pretty fair though. Smaller, more story driven battles are certainly the sweet spot for the game.Whiskey Priesthttps://www.blogger.com/profile/15956327711660800903noreply@blogger.comtag:blogger.com,1999:blog-3298356674700006690.post-31894234521062857842018-03-20T18:04:55.741+00:002018-03-20T18:04:55.741+00:00I think I have...
I think I have...<br />Whiskey Priesthttps://www.blogger.com/profile/15956327711660800903noreply@blogger.comtag:blogger.com,1999:blog-3298356674700006690.post-25106659086023884882018-03-20T17:50:16.203+00:002018-03-20T17:50:16.203+00:00A great topic and some interesting suggestions abo...A great topic and some interesting suggestions above (like binning IgoUgo).<br /><br />To me part of the trouble with Warhammer is that it tries to be too many things (or is perhaps different things to different people?). Or perhaps it's of its time but time has moved on. It wants the ranked up aesthetic, which as you say can look damn cool, but it also wants skirmish-level granularity. To me of these the latter is the important one for a number of reasons. A while back I played a game that was along the lines of seven samurai against a horde, each samurai having a magic sword with a different ability, and I loved that I was sending this chap with this sword to do A while another was off to do B. Similarly having different stats for Leadership, Cool and the rest. I want champions (i.e. great fighters) that aren't unit leaders or generals, I want psychology (especially fear, stupidity, hatred and animosity). I think all of these things can contribute to the sort of scenario-driven, not-everything's-out-in-the-open games that I particularly enjoy.<br /><br />Big battles aren't really the point - for me especially there's the issue of painting all the figures, but also find that it tends to up the cheese factor and the scenarios become more self-important and less interesting.<br /><br />I think Age of Sigmar has promise at the skirmish level (but needs psychology and probably a few other things adding). I've only played it once but from what I know of the rules it seems it'd become a bit of a mess with some of the larger units it talks about.<br /><br />For the larger battles I have no problem with the element-based thing but if you're going to do that then surely you need wheeling (but not backwards wheels, which are an abomination!)? :)Paulhttps://www.blogger.com/profile/09418419344167634103noreply@blogger.comtag:blogger.com,1999:blog-3298356674700006690.post-90316860275800524632018-03-20T16:36:39.452+00:002018-03-20T16:36:39.452+00:00I'm sure you have a robust network to develop ...I'm sure you have a robust network to develop and playtest such a set of rules if you chose to further develop it...davebhttps://www.blogger.com/profile/07531919635590898334noreply@blogger.comtag:blogger.com,1999:blog-3298356674700006690.post-69188337847035523032018-03-20T14:38:42.014+00:002018-03-20T14:38:42.014+00:00Yes, that's what I mean.Yes, that's what I mean.Asslessmanhttps://www.blogger.com/profile/09475252828835332056noreply@blogger.comtag:blogger.com,1999:blog-3298356674700006690.post-36669125642943562822018-03-20T14:03:26.997+00:002018-03-20T14:03:26.997+00:00Ah you mean saving an action back in order to reac...Ah you mean saving an action back in order to reactWhiskey Priesthttps://www.blogger.com/profile/15956327711660800903noreply@blogger.comtag:blogger.com,1999:blog-3298356674700006690.post-7674947910754189072018-03-20T14:02:23.337+00:002018-03-20T14:02:23.337+00:00-Yup
-Yes
-Uhuh
-Wha?
-Aye
-Good
-Agreed
-Yup<br />-Yes<br />-Uhuh<br />-Wha?<br />-Aye<br />-Good<br />-Agreed<br />Whiskey Priesthttps://www.blogger.com/profile/15956327711660800903noreply@blogger.comtag:blogger.com,1999:blog-3298356674700006690.post-10309544877834603152018-03-20T13:58:35.808+00:002018-03-20T13:58:35.808+00:00- Less stats than WH
- decreasing efficiency with ...- Less stats than WH<br />- decreasing efficiency with wound loss<br />- Initiative based activation rather than IgoUgo<br />- Temporisation of actions to allow for reactions (counter charge, counter shooting, escape, whatever)<br />- Action based system instead of turn based (so you can shoot and move or move and shoot, shoot or move twice or whatever) as you please<br />- Simple bonuses for different formations (svae bonus for testudo, S bonus for spearhead, ...)<br />- No special rulesAsslessmanhttps://www.blogger.com/profile/09475252828835332056noreply@blogger.comtag:blogger.com,1999:blog-3298356674700006690.post-22531213386226920232018-03-20T13:56:48.552+00:002018-03-20T13:56:48.552+00:00I just wrote a game called Mini Gans, which pretty...I just wrote a game called Mini Gans, which pretty much simplifies these kind of game down to the very basics. You get a single stat and no tables to learn. Its fun as a skirmish game and would work well as a mass combat game with some tinkering<br />Ramshackle Curtishttps://www.blogger.com/profile/03818645785718452927noreply@blogger.comtag:blogger.com,1999:blog-3298356674700006690.post-60752558877972096122018-03-20T13:18:45.952+00:002018-03-20T13:18:45.952+00:00I like the guess range mechanismI like the guess range mechanismWhiskey Priesthttps://www.blogger.com/profile/15956327711660800903noreply@blogger.comtag:blogger.com,1999:blog-3298356674700006690.post-30992808055216627772018-03-20T13:12:23.976+00:002018-03-20T13:12:23.976+00:00Going along the lines of the bouncing cannon shot,...Going along the lines of the bouncing cannon shot, what about the use of the Battle Masters cannon templates? They were always a bit of fun imo.airbornegrove26https://www.blogger.com/profile/16167504949340980657noreply@blogger.comtag:blogger.com,1999:blog-3298356674700006690.post-36107216390967084152018-03-20T13:01:46.828+00:002018-03-20T13:01:46.828+00:00It's a neat system. Your army hero's are r...It's a neat system. Your army hero's are rated 1-4. Hero's rated 1 should be unit champs. 2-4 are the leaders of a brigade of that many units. They get to add their leadership bonus etc to those units under their command. Quite a historical way of doing things. Their is a simultaneous orders system in the rules as well which is intriguing but very non-hammery. Whiskey Priesthttps://www.blogger.com/profile/15956327711660800903noreply@blogger.com